/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef VMAPEXPORT_H
#define VMAPEXPORT_H

#include "loadlib/loadlib.h"
#include <string>
#include <unordered_map>

namespace VMAP
{
    const char VMAP_MAGIC[] = "VMAP_4.8";
    const char RAW_VMAP_MAGIC[] = "VMAP048";                // used in extracted vmap files with raw data
}

enum ModelFlags
{
    MOD_M2 = 1,
    MOD_WORLDSPAWN = 1 << 1,
    MOD_HAS_BOUND = 1 << 2
};

struct WMODoodadData;

extern const char * szWorkDirWmo;
extern std::unordered_map<std::string, WMODoodadData> WmoDoodads;

uint32 GenerateUniqueObjectId(uint32 clientId, uint16 clientDoodadId);

bool FileExists(const char* file);
void strToLower(char* str);

bool ExtractSingleWmo(std::string& fname);
bool ExtractSingleModel(std::string& fname);

void ExtractGameobjectModels();

#endif
